// Last Modified by Sir on May. 22 2001
// zheng.c
inherit NPC;

#include <ansi.h>;
void create()
{
        set_name("郑萼", ({ "zheng e", "zheng", "e" }) );
        set("gender", "女性");
        set("class", "swordsman");
        set("age", 16);
        set("attitude", "peaceful");
        set("per", 24);
        set("str", 26);
        set("con", 30);
        set("dex", 30);
        set("int", 28);

        set("neili", 1400);
        set("max_neili", 1400);
        set("jiali", 30);
        set("max_qi", 1500);
        set("max_jing", 800);
        set("combat_exp", 200000);
        set("shen_type", 1);

        set_skill("unarmed", 50);
        set_skill("sword", 70);
        set_skill("force", 70);
        set_skill("parry", 70);
        set_skill("dodge", 70);
        set_skill("strike", 50);
        set_skill("hand", 50);
        set_skill("buddhism", 100);
        set_skill("baiyun-xinfa",80);        
        set_skill("hengshan-jian", 100);
        set_skill("chuanyun-shou",100);
        set_skill("tianchang-zhang",70); 
        set_skill("lingxu-bu", 100);

        map_skill("force","baiyun-xinfa");
        map_skill("sword", "hengshan-jian");
        map_skill("strike","tianchang-zhang");
        map_skill("hand","chuanyun-shou");
        map_skill("parry", "hengshan-jian");
        map_skill("dodge", "lingxu-bu");
        prepare_skill("strike", "tianchang-zhang");
        prepare_skill("hand", "chuanyun-shou");
        set("env/wimpy", 60);
        set("chat_chance_combat", 60);
        set("chat_msg_combat", ({
                (: perform_action, "sword.yuyin" :),                
                (: exert_function, "powerup" :),
                (: exert_function, "regenerate" :),                
                (: exert_function, "recover" :),
        }) );

        create_family("恒山派", 14, "弟子");
        setup();

        carry_object("/clone/weapon/changjian")->wield();
        carry_object("/clone/misc/cloth")->wear();
}
